Colour up, hand signals, the cut card, the toke, third base — the terms and unwritten procedure every table player is assumed to already know.
I. The people at the table
| Term | Meaning |
|---|---|
| Dealer / croupier | Runs the game, pays and collects bets. "Croupier" is the French term used at roulette and baccarat. |
| Boxman | The seated supervisor at a craps table who guards the chip bank and settles disputes. Covered in full in the Canon entry. |
| Floorperson / pit boss | Supervises several tables in a pit, rates players for comps, and authorises larger payouts. |
| Stickman | The craps crew member who pushes the dice with a curved stick and calls the roll. |
| Eye in the sky | The overhead surveillance system. The reason hand signals exist. |
II. Chips, money and the cage
| Term | Meaning |
|---|---|
| Buy-in | Exchanging cash for chips at the table before you play. |
| Colour up | Trading many small chips for fewer large ones, usually when leaving. Ask the dealer. |
| Cheque / check | The industry's own word for a casino chip. |
| Toke | A tip for the dealer — placed, not handed over. |
| Marker | A line of casino credit drawn against a player's account. |
| The cage | The cashier's window where chips convert back to cash. |
| Comp | A complimentary room, meal or show earned through tracked play. See the Canon entry for how comps are calculated. |
III. Cards, the shoe and the cut card
| Term | Meaning |
|---|---|
| Shoe | The box that holds and dispenses multiple decks. See the Canon entry. |
| Cut card | The coloured plastic card inserted after the shuffle; when it appears, the shoe is reshuffled. |
| Penetration | How deep into the shoe the cut card sits — the fraction of cards dealt before a reshuffle. |
| Natural | An unbeatable two-card total: 21 in blackjack, 8 or 9 in baccarat. See the Canon entry. |
| CSM | Continuous shuffling machine — returns each hand to the deck, eliminating any countable composition. |
| Push | A tie between player and dealer; the stake is returned, neither side wins. |
IV. Hand signals — why the game is played with gestures
Blackjack is conducted largely in silence because the overhead cameras record actions, not words. The standard signals:
- Hit — tap or scratch the felt behind your cards.
- Stand — wave a flat hand horizontally over the cards.
- Double — place a matching bet beside the original and hold up one finger.
- Split — place a matching bet and make a V with two fingers.
A spoken instruction alone is often treated as incomplete: the dealer needs the gesture so any disputed hand can be resolved on camera. In hand-held (pitch) games the signals differ — you scratch the cards on the felt to hit and tuck them under your bet to stand — but the principle is identical.
V. The unwritten etiquette
- Never hand cash to the dealer. Lay it flat on the layout; the dealer spreads it for the cameras.
- Don't touch your bet once the cards are out, and in most games don't touch the cards at all in a shoe game.
- At craps, don't say the word "seven" at a hot table — superstition runs deep, and throwing the dice with two hands or missing the back wall draws a reset.
- Let the dealer finish paying before you touch your winnings, and stack chips largest on the bottom.
- Tokes are courtesy, not obligation — and they do not change the odds. The house edge is fixed by the rules, discussed across the rest of First Principles.
- The vocabulary is procedural, not strategic — none of it moves the odds.
- Hand signals exist because the cameras record gestures, not speech.
- Money goes on the felt, never hand-to-hand; tips are placed, not passed.
- "Colour up" when you leave; convert chips at the cage.
- Third base and toke superstitions are folklore — the math is indifferent to both.
